Shadow of mordor sweetfx9/6/2023 ![]() Additionally, a modified motion blur shader should be useable as a velocity buffer for SMAA's purposes as all it needs velocity information for is to determine when to discard a pixel from the previous frame in favor of the current frame to prevent a ghosted image (basically, what pixels to not apply Temporal Supersampling on at all). Depending on the rate at which objects are moving accrossed your screen versus your frame rate, anti ghosting may not even be necessary. ![]() It's the anti-ghosting feature available in SMAA that needs this information. ![]() Click to expand.I'll need to do some digging and refresh my memory on SMAA's combine pass but from what I recall Temporal supersampling itself does not require a velocity buffer.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |